U
Entry
Flags
Default Value
Usage Description
ui_actualNetGametype
A
3
ui_actualNetGametype <value> Create Server game type menu element.
ui_bigFont
A
0.4
ui_bigFont <size> Controls the size of the large font in the user interface.
ui_bloomPreset
A
Default
ui_bloompreset <preset> Sets the light bloom predefined settings option for use in the settings menu.
ui_blueteam
A
Stroggs
ui_blueteam <team name> Sets the name of the blue team.
ui_blueteam1
A
0
ui_blueteam1 <player> Blue team player slot for use in the start server menu.
ui_blueteam2
A
0
ui_blueteam2 <player> Blue team player slot for use in the start server menu.
ui_blueteam3
A
0
ui_blueteam3 <player> Blue team player slot for use in the start server menu.
ui_blueteam4
A
0
ui_blueteam4 <player> Blue team player slot for use in the start server menu.
ui_blueteam5
A
0
ui_blueteam5 <player> Blue team player slot for use in the start server menu.
ui_browserGameType
A
0
ui_browserGameType [gametype] Set server search by g_gametype in server list. N/A for QL
ui_browserMaster
A
0
ui_browserMaster [0|1|2|3]
0 = LAN
1 = Mplayer
2 = Internet
3 = Favorites
Set server search by network. N/A for QL
ui_browserShowEmpty
A
1
ui_browserShowEmpty [0|1]
0 = hide empty servers
1 = show empty servers
Display empty servers in browser server list. N/A for QL
ui_browserShowFull
A
1
ui_browserShowFull [0|1]
0 = hide full servers
1 = show full servers
Display full servers in browser server list. N/A for QL
ui_browserSortKey
A
4
ui_browserSortKey [0|1|2|3|4]
0 = server name
1 = map name
2 = open player slots
3 = game type
4 = ping time
Sorts the browser server list. N/A for QL
ui_captureLimit
-
5
ui_captureLimit <limit> The capture limit variable for use in the start server menu.
ui_cdkeychecked
R
0
ui_cdkeychecked [0|1]
0 = CD-Key has not been checked
1 = CD-Key has been checked
Check for CD-Key, changes to 1 when checked. N/A for QL
ui_ctf_capturelimit
A
8
ui_ctf_capturelimit <limit> Start server menu capture limit variable.
ui_ctf_friendly
A
0
ui_ctf_friendly [0|1]
0 = no friendly fire
1 = friendly fire enabled
Start server menu friendly fire variable.
ui_ctf_timelimit
A
30
ui_ctf_timelimit <limit> Single-player menu capture the flag time limit variable.
ui_currentMap
A
0
ui_currentMap <map number> Map list map selection in voting menu.
ui_currentNetMap
A
0
ui_currentNetMap <map number> Map list map selection.
ui_currentOpponent
A
0
ui_currentOpponent <value> ???
ui_currentTier
A
0
ui_currentTier <value> Current single-player tier menu element.
ui_debug
-
0
ui_debug [0|1] User interface debugging mode.
ui_dedicated
A
0
ui_dedicated [0|1]
0 = listen server setting
1 = dedicated server setting
Dedicated server variable in the start server menu.
ui_enemyColor
A
0
ui_enemyColor <value> Menu element for enemy model colorization.
ui_enemyHeadColor
A
27
ui_enemyHeadColor <value> Menu element for enemy model head colorization.
ui_enemyLowerColor
A
27
ui_enemyLowerColor <value> Menu element for enemy model lower body colorization.
ui_enemyUpperColor
A
27
ui_enemyUpperColor <value> Menu element for enemy model upper body colorization.
ui_ffa_fraglimit
A
20
ui_ffa_fraglimit <limit> Single-player menu free for all frag limit variable.
ui_ffa_timelimit
A
0
ui_ffa_timelimit <limit> Single-player menu free for all time limit variable.
ui_findPlayer
A
Sarge
ui_findPlayer <player name> Finds player with specified name in currently loaded server list.
ui_forceEnemyModel
A
-
ui_forceEnemyModel <value> Menu element for forcing enemy model.
ui_forceEnemyModelBright
A
0
ui_forceEnemyModelBright [0|1]
1 = on
Menu element for forcing bright enemy models.
ui_forceEnemySkin
-
-
??? ???
ui_forceTeamModel
A
-
ui_forceTeamModel <value> Menu element for forcing team models.
ui_forceTeamModelBright
R
0
ui_ForceTeamModelBright [0|1] Menu element for forcing bright team models.
ui_forceTeamSkin
-
-
??? ???
ui_fragLimit
-
10
ui_fragLimit <limit> The frag limit variable for use in the start server menu.
ui_gametype
A
3
ui_gametype [gametype] Sets the gametype in the start server menu.
ui_globalpreset
A
-
ui_globalpreset <preset> Menu element for config preset.
ui_impactSparks
A
-
ui_impactSparks <preset> Impact sparks predefined settings menu element.
ui_initialized
-
0
- Not used.
ui_joinGametype
A
0
ui_joinGametype <gametype> Game type filter menu element for Join Server menu.
ui_lastServerRefresh_0
A
-
ui_lastServerRefresh_0 Dictates at what time the last LAN server list refresh took place.
ui_lastServerRefresh_1
A
-
ui_lastServerRefresh_1 Dictates at what time the last MPlayer server list refresh took place.
ui_lastServerRefresh_2
A
-
ui_lastServerRefresh_2 Dictates at what time the last internet server list refresh took place.
ui_lastServerRefresh_3
A
-
ui_lastServerRefresh_3 Dictates at what time the last favourites server list refresh took place.
ui_lightingModelPreset
A
-
ui_lightingModelPreset <preset> Sets the lighting model predefined settings option for use in the settings menu.
ui_lowAmmoPreset
A
-
ui_lowAmmoPreset <preset> Sets the predefined settings for low ammo notification options in the settings menu.
ui_mapIndex
A
0
ui_mapIndex <map number> Map list map selection Create Server menu element.
ui_marksPreset
A
-
ui_marksPreset <preset> Sets the marks predefined settings option for use in the settings menu.
ui_menuFiles
A
ui/menus.txt
ui_menuFiles <file> Directs the game to the menu control files (the file that loads the menu content).
ui_mousePitch
-
0
ui_mousePitch <amount> Mouse pitch menu element for use in Controls Menu.
ui_netGametype
A
3
ui_netGametype <gametype> Network game type menu element in Create Server menu.
ui_netSource
A
0
ui_netSource <source> Game type field menu element in Join Server menu.
ui_new
-
0
- Not used.
ui_opponentName
A
Stroggs
ui_opponentName <team name> Sets the name of your opponents’ team in single player.
ui_powerupKillCounters
A
""
??? ???
ui_q3model
-
0
ui_q3model [0|1]
0 = Team Arena player model list
1 = Arena player model list
The Team Arena setting for switching between Quake III: Team Arena player models and Quake III: Arena player models in the player settings menu.
ui_recordSPDemo
A
0
ui_recordSPDemo [0|1] Enables ‘Record Demo’ in the single player menu.
ui_recordSPDemoName
A
-
ui_recordSPDemoName [name] Configures single player demo recording naming.
ui_redteam
A
Pagans
ui_redteam <team name> Sets the name of the red team.
ui_redteam1
A
0
ui_redteam1 <player> Red team player slot for use in the start server menu.
ui_redteam2
A
0
ui_redteam2 <player> Red team player slot for use in the start server menu.
ui_redteam3
A
0
ui_redteam3 <player> Red team player slot for use in the start server menu.
ui_redteam4
A
0
ui_redteam4 <player> Red team player slot for use in the start server menu.
ui_redteam5
A
0
ui_redteam5 <player> Red team player slot for use in the start server menu.
ui_scoreAccuracy
A
0
ui_scoreAccuracy <amount> Single player menu element: player aim accuracy.
ui_scoreAssists
A
0
ui_scoreAssists <amount> Single player menu element: number of carrier assists.
ui_scoreBase
A
0
ui_scoreBase <amount> Single player menu element: base score.
ui_scoreCaptures
A
0
ui_scoreCaptures <amount> Single player menu element: number of flag/skull captures.
ui_scoreDefends
A
0
ui_scoreDefends <amount> Single player menu element: number of ‘defence’ awards.
ui_scoreExcellents
A
0
ui_scoreExcellents <amount> Single player menu element: number of ‘excellent’ awards.
ui_scoreGauntlets
A
0
ui_scoreGauntlets <amount> Single player menu element: number of ‘gauntlet humiliation’ awards.
ui_scoreImpressives
A
0
ui_scoreImpressives <amount> Single player menu element: number of ‘impressive’ awards.
ui_scorePerfect
A
0
ui_scorePerfect <amount> Single player menu element: number of ‘perfect’ awards.
ui_scoreScore
A
0
ui_scoreScore <score> Single player menu element: player score in a match.
ui_scoreShutoutBonus
A
0
ui_scoreShutoutBonus <amount> Single player menu element: shut-out bonus in a match.
ui_scoreSkillBonus
A
0
ui_scoreSkillBonus <amount> Single player menu element: skill bonus in a match.
ui_scoreTeam
A
0 to 0
ui_scoreTeam <score> Single player menu element: team score in a match.
ui_scoreTime
A
00:00
ui_scoreTime <time> Single player menu element: match time.
ui_scoreTimeBonus
A
0
ui_scoreTimeBonus <amount> Single player menu element: match time bonus.
ui_screenDamage
A
0
ui_screenDamage <value> Screen damage indicator toggle element for menu element.
ui_screenDamage_preset
A
-
ui_screenDamage_preset <value> Screen damage indicator predefined settings menu element.
ui_screenDamage_Team
A
0
ui_screenDamage_Team <value> Screen damage indicator by team toggle element for menu element.
ui_screenDamage_Team_preset
A
-
ui_screenDamage_Team_preset <value> Screen damage indicator by team predefined settings menu element.
ui_serverStatusTimeOut
A
7000
ui_serverStatusTimeOut <time> Sets the server status time-out amount.
ui_singlePlayerActive
U A
0
ui_singlePlayerActive Dictates whether a single play game is currently active.
ui_smallFont
A
0.25
ui_smallFont <size> Controls the size of the small font in the user interface.
ui_spSelection
R
-
ui_spSelection <map number> Single player menu map selection menu element.
ui_team_fraglimit
A
0
ui_team_fraglimit <limit> Single-player menu team deathmatch frag limit variable.
ui_team_friendly
A
1
ui_team_friendly [0|1]
1 = friendly fire
Single-player menu team deathmatch friendly fire variable.
ui_team_timelimit
A
20
ui_team_timelimit <limit> Single-player menu team deathmatch time limit variable.
ui_teamColor
A
0
ui_teamColor <value> Menu element for team mate bright model colorization.
ui_teamHeadColor
A
96
ui_teamHeadColor <value> Menu element for team mate bright model head colorization.
ui_teamLowerColor
A
96
ui_teamLowerColor <value> Menu element for team mate bright model lower body colorization.
ui_teamName
A
Pagans
ui_teamName <team name> Sets your team’s name in the single player menu.
ui_teamUpperColor
A
96
ui_teamUpperColor <value> Menu element for team mate bright model upper body colorization.
ui_tourney_fraglimit
A
0
ui_tourney_fraglimit <limit> Single-player menu tournament frag limit variable.
ui_tourney_timelimit
A
15
ui_tourney_timelimit <limit> Single-player menu tournament time limit variable.
ui_version
R
-
ui_version Displays user interface version.
ui_voteactive
R A
-
ui_voteactive Dictates whether a voting session is currently active in order to suitably alter the user interface for voting.
ui_votestring
C
-
ui_votestring [string] Dictates what the current vote calling is for.
username
-
-
username Your network login ID obtained from the %username% env variable.
V
Entry
Flags
Default Value
Usage Description
version
S R
-
version Displays current version of the binary code.
vid_xpos
A
0
vid_xpos <position> X position in windowed mode. N/A for QL
vid_ypos
A
0
vid_ypos <position> Y position in windowed mode. N/A for QL
viewlog
C
0
viewlog [0|1] Displays the start-up console over the game screen.
W
Entry
Flags
Default Value
Usage Description
weapon_gravity_bfg
-
0
??? ???
weapon_gravity_ng
-
0
??? ???
weapon_gravity_pg
-
0
??? ???
weapon_gravity_rl
-
0
??? ???
weapon_reload_bfg
-
300
weapon_reload_bfg <reload time> Controls the weapon reload time (in milliseconds) for the BFG.
weapon_reload_cg
-
50
weapon_reload_cg <reload time> Controls the weapon reload time (in milliseconds) for the chaingun.
weapon_reload_gauntlet
-
400
weapon_reload_gauntlet <reload time> Controls the weapon reload time (in milliseconds) for the gauntlet.
weapon_reload_gl
-
800
weapon_reload_gl <reload time> Controls the weapon reload time (in milliseconds) for the grenade launcher.
weapon_reload_hook
-
400
weapon_reload_hook <reload time> Controls the weapon reload time (in milliseconds) for the grappling hook.
weapon_reload_lg
-
50
weapon_reload_lg <reload time> Controls the weapon reload time (in milliseconds) for the lightning gun.
weapon_reload_mg
-
100
weapon_reload_mg <reload time> Controls the weapon reload time (in milliseconds) for the machine gun.
weapon_reload_ng
-
1000
weapon_reload_ng <reload time> Controls the weapon reload time (in milliseconds) for the nailgun.
weapon_reload_pg
-
100
weapon_reload_pg <reload time> Controls the weapon reload time (in milliseconds) for the plasmagun.
weapon_reload_prox
-
800
weapon_reload_prox <reload time> Controls the weapon reload time (in milliseconds) for the proximity mine launcher.
weapon_reload_rg
-
1500
weapon_reload_rg <reload time> Controls the weapon reload time (in milliseconds) for the railgun.
weapon_reload_rl
-
800
weapon_reload_rl <reload time> Controls the weapon reload time (in milliseconds) for the rocket launcher.
weapon_reload_sg
-
1000
weapon_reload_sg <reload time> Controls the weapon reload time (in milliseconds) for the shotgun.
web_advancedBrowser
A T
""
??? ???
web_botskill
-
-
web_botskill <skill> Sets bot skill for practice matches on website.
web_chattimestamps
A T
0
web_chattimestamps [0|1] Enables chat time stamps in buddy chat window on website.
web_configVersion
T
8
web_configVersion Configuration file version setting for website.
web_home
T
-
web_home <page> Sets a certain page of the website as your web home.
web_practice_gametype
T
-
web_practice_gametype <gametype> Practice match game type setting for website.
web_practice_settings_0
T
{}
web_practice_settings_0 <value> Website practice match settings.
web_practice_settings_1
T
{}
web_practice_settings_1 <value> Website practice match settings.
web_practice_settings_2
T
{}
web_practice_settings_2 <value> Website practice match settings.
web_practice_settings_3
T
{}
web_practice_settings_3 <value> Website practice match settings.
web_practice_settings_4
T
{}
web_practice_settings_4 <value> Website practice match settings.
web_practice_settings_5
T
{}
web_practice_settings_5 <value> Website practice match settings.
web_skipLauncher
-
0
web_skipLauncher <value> ???
web_start_gametype
A T
-
web_start_gametype <value> Practice match game-type selection for website.
web_start_settings_0
-
-
web_start_settings_0 <value> Start game settings for website.
web_start_settings_1
-
-
web_start_settings_1 <value> Start game settings for website.
web_start_settings_3
-
-
web_start_settings_3 <value> Start game settings for website.
web_start_settings_4
A T
-
web_start_settings_4 <value> Start game settings for website.
web_start_settings_5
A T
-
web_start_settings_5 <value> Start game settings for website.
web_start_settings_9
A T
-
web_start_settings_9 <value> Start game settings for website.
win_hinstance
R
-
win_hinstance Game handle instance address in Windows.
win_wndproc
R
-
win_wndproc Outputs a number that is presumably a code that corresponds to quake live's process in windows.
winkey_disable
-
0
winkey_disable [0|1]
0 = Use of windows key allowed
1 = Use of windows key disabled
Disable the windows key in-game.