U |
---|
Entry | Flags
|
Default Value
|
Usage | Description |
ui_actualNetGametype | 3 |
ui_actualNetGametype <value> | Create Server game type menu element. | |
ui_bigFont | 0.4 |
ui_bigFont <size> | Controls the size of the large font in the user interface. | |
ui_bloomPreset | Default |
ui_bloompreset <preset> | Sets the light bloom predefined settings option for use in the settings menu. | |
ui_blueteam | Stroggs |
ui_blueteam <team name> | Sets the name of the blue team. | |
ui_blueteam1 | 0 |
ui_blueteam1 <player> | Blue team player slot for use in the start server menu. | |
ui_blueteam2 | 0 |
ui_blueteam2 <player> | Blue team player slot for use in the start server menu. | |
ui_blueteam3 | 0 |
ui_blueteam3 <player> | Blue team player slot for use in the start server menu. | |
ui_blueteam4 | 0 |
ui_blueteam4 <player> | Blue team player slot for use in the start server menu. | |
ui_blueteam5 | 0 |
ui_blueteam5 <player> | Blue team player slot for use in the start server menu. | |
ui_browserGameType | 0 |
ui_browserGameType [gametype] | Set server search by g_gametype in server list. N/A for QL | |
ui_browserMaster | 0 |
ui_browserMaster [0|1|2|3] 0 = LAN 1 = Mplayer 2 = Internet 3 = Favorites |
Set server search by network. N/A for QL | |
ui_browserShowEmpty | 1 |
ui_browserShowEmpty [0|1] 0 = hide empty servers 1 = show empty servers |
Display empty servers in browser server list. N/A for QL | |
ui_browserShowFull | 1 |
ui_browserShowFull [0|1] 0 = hide full servers 1 = show full servers |
Display full servers in browser server list. N/A for QL | |
ui_browserSortKey | 4 |
ui_browserSortKey [0|1|2|3|4] 0 = server name 1 = map name 2 = open player slots 3 = game type 4 = ping time |
Sorts the browser server list. N/A for QL | |
ui_captureLimit | - |
5 |
ui_captureLimit <limit> | The capture limit variable for use in the start server menu. |
ui_cdkeychecked | 0 |
ui_cdkeychecked [0|1] 0 = CD-Key has not been checked 1 = CD-Key has been checked |
Check for CD-Key, changes to 1 when checked. N/A for QL | |
ui_ctf_capturelimit | 8 |
ui_ctf_capturelimit <limit> | Start server menu capture limit variable. | |
ui_ctf_friendly | 0 |
ui_ctf_friendly [0|1] 0 = no friendly fire 1 = friendly fire enabled |
Start server menu friendly fire variable. | |
ui_ctf_timelimit | 30 |
ui_ctf_timelimit <limit> | Single-player menu capture the flag time limit variable. | |
ui_currentMap | 0 |
ui_currentMap <map number> | Map list map selection in voting menu. | |
ui_currentNetMap | 0 |
ui_currentNetMap <map number> | Map list map selection. | |
ui_currentOpponent | 0 |
ui_currentOpponent <value> | ??? | |
ui_currentTier | 0 |
ui_currentTier <value> | Current single-player tier menu element. | |
ui_debug | - |
0 |
ui_debug [0|1] | User interface debugging mode. |
ui_dedicated | 0 |
ui_dedicated [0|1] 0 = listen server setting 1 = dedicated server setting |
Dedicated server variable in the start server menu. | |
ui_enemyColor | 0 |
ui_enemyColor <value> | Menu element for enemy model colorization. | |
ui_enemyHeadColor | 27 |
ui_enemyHeadColor <value> | Menu element for enemy model head colorization. | |
ui_enemyLowerColor | 27 |
ui_enemyLowerColor <value> | Menu element for enemy model lower body colorization. | |
ui_enemyUpperColor | 27 |
ui_enemyUpperColor <value> | Menu element for enemy model upper body colorization. | |
ui_ffa_fraglimit | 20 |
ui_ffa_fraglimit <limit> | Single-player menu free for all frag limit variable. | |
ui_ffa_timelimit | 0 |
ui_ffa_timelimit <limit> | Single-player menu free for all time limit variable. | |
ui_findPlayer | Sarge |
ui_findPlayer <player name> | Finds player with specified name in currently loaded server list. | |
ui_forceEnemyModel | - |
ui_forceEnemyModel <value> | Menu element for forcing enemy model. | |
ui_forceEnemyModelBright | 0 |
ui_forceEnemyModelBright [0|1] 1 = on |
Menu element for forcing bright enemy models. | |
ui_forceEnemySkin | - |
- |
??? | ??? |
ui_forceTeamModel | - |
ui_forceTeamModel <value> | Menu element for forcing team models. | |
ui_forceTeamModelBright | 0 |
ui_ForceTeamModelBright [0|1] | Menu element for forcing bright team models. | |
ui_forceTeamSkin | - |
- |
??? | ??? |
ui_fragLimit | - |
10 |
ui_fragLimit <limit> | The frag limit variable for use in the start server menu. |
ui_gametype | 3 |
ui_gametype [gametype] | Sets the gametype in the start server menu. | |
ui_globalpreset | - |
ui_globalpreset <preset> | Menu element for config preset. | |
ui_impactSparks | - |
ui_impactSparks <preset> | Impact sparks predefined settings menu element. | |
ui_initialized | - |
0 |
- | Not used. |
ui_joinGametype | 0 |
ui_joinGametype <gametype> | Game type filter menu element for Join Server menu. | |
ui_lastServerRefresh_0 | - |
ui_lastServerRefresh_0 | Dictates at what time the last LAN server list refresh took place. | |
ui_lastServerRefresh_1 | - |
ui_lastServerRefresh_1 | Dictates at what time the last MPlayer server list refresh took place. | |
ui_lastServerRefresh_2 | - |
ui_lastServerRefresh_2 | Dictates at what time the last internet server list refresh took place. | |
ui_lastServerRefresh_3 | - |
ui_lastServerRefresh_3 | Dictates at what time the last favourites server list refresh took place. | |
ui_lightingModelPreset | - |
ui_lightingModelPreset <preset> | Sets the lighting model predefined settings option for use in the settings menu. | |
ui_lowAmmoPreset | - |
ui_lowAmmoPreset <preset> | Sets the predefined settings for low ammo notification options in the settings menu. | |
ui_mapIndex | 0 |
ui_mapIndex <map number> | Map list map selection Create Server menu element. | |
ui_marksPreset | - |
ui_marksPreset <preset> | Sets the marks predefined settings option for use in the settings menu. | |
ui_menuFiles | ui/menus.txt |
ui_menuFiles <file> | Directs the game to the menu control files (the file that loads the menu content). | |
ui_mousePitch | - |
0 |
ui_mousePitch <amount> | Mouse pitch menu element for use in Controls Menu. |
ui_netGametype | 3 |
ui_netGametype <gametype> | Network game type menu element in Create Server menu. | |
ui_netSource | 0 |
ui_netSource <source> | Game type field menu element in Join Server menu. | |
ui_new | - |
0 |
- | Not used. |
ui_opponentName | Stroggs |
ui_opponentName <team name> | Sets the name of your opponents’ team in single player. | |
ui_powerupKillCounters | "" |
??? | ??? | |
ui_q3model | - |
0 |
ui_q3model [0|1] 0 = Team Arena player model list 1 = Arena player model list |
The Team Arena setting for switching between Quake III: Team Arena player models and Quake III: Arena player models in the player settings menu. |
ui_recordSPDemo | 0 |
ui_recordSPDemo [0|1] | Enables ‘Record Demo’ in the single player menu. | |
ui_recordSPDemoName | - |
ui_recordSPDemoName [name] | Configures single player demo recording naming. | |
ui_redteam | Pagans |
ui_redteam <team name> | Sets the name of the red team. | |
ui_redteam1 | 0 |
ui_redteam1 <player> | Red team player slot for use in the start server menu. | |
ui_redteam2 | 0 |
ui_redteam2 <player> | Red team player slot for use in the start server menu. | |
ui_redteam3 | 0 |
ui_redteam3 <player> | Red team player slot for use in the start server menu. | |
ui_redteam4 | 0 |
ui_redteam4 <player> | Red team player slot for use in the start server menu. | |
ui_redteam5 | 0 |
ui_redteam5 <player> | Red team player slot for use in the start server menu. | |
ui_scoreAccuracy | 0 |
ui_scoreAccuracy <amount> | Single player menu element: player aim accuracy. | |
ui_scoreAssists | 0 |
ui_scoreAssists <amount> | Single player menu element: number of carrier assists. | |
ui_scoreBase | 0 |
ui_scoreBase <amount> | Single player menu element: base score. | |
ui_scoreCaptures | 0 |
ui_scoreCaptures <amount> | Single player menu element: number of flag/skull captures. | |
ui_scoreDefends | 0 |
ui_scoreDefends <amount> | Single player menu element: number of ‘defence’ awards. | |
ui_scoreExcellents | 0 |
ui_scoreExcellents <amount> | Single player menu element: number of ‘excellent’ awards. | |
ui_scoreGauntlets | 0 |
ui_scoreGauntlets <amount> | Single player menu element: number of ‘gauntlet humiliation’ awards. | |
ui_scoreImpressives | 0 |
ui_scoreImpressives <amount> | Single player menu element: number of ‘impressive’ awards. | |
ui_scorePerfect | 0 |
ui_scorePerfect <amount> | Single player menu element: number of ‘perfect’ awards. | |
ui_scoreScore | 0 |
ui_scoreScore <score> | Single player menu element: player score in a match. | |
ui_scoreShutoutBonus | 0 |
ui_scoreShutoutBonus <amount> | Single player menu element: shut-out bonus in a match. | |
ui_scoreSkillBonus | 0 |
ui_scoreSkillBonus <amount> | Single player menu element: skill bonus in a match. | |
ui_scoreTeam | 0 to 0 |
ui_scoreTeam <score> | Single player menu element: team score in a match. | |
ui_scoreTime | 00:00 |
ui_scoreTime <time> | Single player menu element: match time. | |
ui_scoreTimeBonus | 0 |
ui_scoreTimeBonus <amount> | Single player menu element: match time bonus. | |
ui_screenDamage | 0 |
ui_screenDamage <value> | Screen damage indicator toggle element for menu element. | |
ui_screenDamage_preset | - |
ui_screenDamage_preset <value> | Screen damage indicator predefined settings menu element. | |
ui_screenDamage_Team | 0 |
ui_screenDamage_Team <value> | Screen damage indicator by team toggle element for menu element. | |
ui_screenDamage_Team_preset | - |
ui_screenDamage_Team_preset <value> | Screen damage indicator by team predefined settings menu element. | |
ui_serverStatusTimeOut | 7000 |
ui_serverStatusTimeOut <time> | Sets the server status time-out amount. | |
ui_singlePlayerActive | 0 |
ui_singlePlayerActive | Dictates whether a single play game is currently active. | |
ui_smallFont | 0.25 |
ui_smallFont <size> | Controls the size of the small font in the user interface. | |
ui_spSelection | - |
ui_spSelection <map number> | Single player menu map selection menu element. | |
ui_team_fraglimit | 0 |
ui_team_fraglimit <limit> | Single-player menu team deathmatch frag limit variable. | |
ui_team_friendly | 1 |
ui_team_friendly [0|1] 1 = friendly fire |
Single-player menu team deathmatch friendly fire variable. | |
ui_team_timelimit | 20 |
ui_team_timelimit <limit> | Single-player menu team deathmatch time limit variable. | |
ui_teamColor | 0 |
ui_teamColor <value> | Menu element for team mate bright model colorization. | |
ui_teamHeadColor | 96 |
ui_teamHeadColor <value> | Menu element for team mate bright model head colorization. | |
ui_teamLowerColor | 96 |
ui_teamLowerColor <value> | Menu element for team mate bright model lower body colorization. | |
ui_teamName | Pagans |
ui_teamName <team name> | Sets your team’s name in the single player menu. | |
ui_teamUpperColor | 96 |
ui_teamUpperColor <value> | Menu element for team mate bright model upper body colorization. | |
ui_tourney_fraglimit | 0 |
ui_tourney_fraglimit <limit> | Single-player menu tournament frag limit variable. | |
ui_tourney_timelimit | 15 |
ui_tourney_timelimit <limit> | Single-player menu tournament time limit variable. | |
ui_version | - |
ui_version | Displays user interface version. | |
ui_voteactive | - |
ui_voteactive | Dictates whether a voting session is currently active in order to suitably alter the user interface for voting. | |
ui_votestring | - |
ui_votestring [string] | Dictates what the current vote calling is for. | |
username | - |
- |
username | Your network login ID obtained from the %username% env variable. |
V |
---|
Entry | Flags
|
Default Value
|
Usage | Description |
version | - |
version | Displays current version of the binary code. | |
vid_xpos | 0 |
vid_xpos <position> | X position in windowed mode. N/A for QL | |
vid_ypos | 0 |
vid_ypos <position> | Y position in windowed mode. N/A for QL | |
viewlog | 0 |
viewlog [0|1] | Displays the start-up console over the game screen. |
W |
---|
Entry | Flags
|
Default Value
|
Usage | Description |
weapon_gravity_bfg | - |
0 |
??? | ??? |
weapon_gravity_ng | - |
0 |
??? | ??? |
weapon_gravity_pg | - |
0 |
??? | ??? |
weapon_gravity_rl | - |
0 |
??? | ??? |
weapon_reload_bfg | - |
300 |
weapon_reload_bfg <reload time> | Controls the weapon reload time (in milliseconds) for the BFG. |
weapon_reload_cg | - |
50 |
weapon_reload_cg <reload time> | Controls the weapon reload time (in milliseconds) for the chaingun. |
weapon_reload_gauntlet | - |
400 |
weapon_reload_gauntlet <reload time> | Controls the weapon reload time (in milliseconds) for the gauntlet. |
weapon_reload_gl | - |
800 |
weapon_reload_gl <reload time> | Controls the weapon reload time (in milliseconds) for the grenade launcher. |
weapon_reload_hook | - |
400 |
weapon_reload_hook <reload time> | Controls the weapon reload time (in milliseconds) for the grappling hook. |
weapon_reload_lg | - |
50 |
weapon_reload_lg <reload time> | Controls the weapon reload time (in milliseconds) for the lightning gun. |
weapon_reload_mg | - |
100 |
weapon_reload_mg <reload time> | Controls the weapon reload time (in milliseconds) for the machine gun. |
weapon_reload_ng | - |
1000 |
weapon_reload_ng <reload time> | Controls the weapon reload time (in milliseconds) for the nailgun. |
weapon_reload_pg | - |
100 |
weapon_reload_pg <reload time> | Controls the weapon reload time (in milliseconds) for the plasmagun. |
weapon_reload_prox | - |
800 |
weapon_reload_prox <reload time> | Controls the weapon reload time (in milliseconds) for the proximity mine launcher. |
weapon_reload_rg | - |
1500 |
weapon_reload_rg <reload time> | Controls the weapon reload time (in milliseconds) for the railgun. |
weapon_reload_rl | - |
800 |
weapon_reload_rl <reload time> | Controls the weapon reload time (in milliseconds) for the rocket launcher. |
weapon_reload_sg | - |
1000 |
weapon_reload_sg <reload time> | Controls the weapon reload time (in milliseconds) for the shotgun. |
web_advancedBrowser | "" |
??? | ??? | |
web_botskill | - |
- |
web_botskill <skill> | Sets bot skill for practice matches on website. |
web_chattimestamps | 0 |
web_chattimestamps [0|1] | Enables chat time stamps in buddy chat window on website. | |
web_configVersion | 8 |
web_configVersion | Configuration file version setting for website. | |
web_home | - |
web_home <page> | Sets a certain page of the website as your web home. | |
web_practice_gametype | - |
web_practice_gametype <gametype> | Practice match game type setting for website. | |
web_practice_settings_0 | {} |
web_practice_settings_0 <value> | Website practice match settings. | |
web_practice_settings_1 | {} |
web_practice_settings_1 <value> | Website practice match settings. | |
web_practice_settings_2 | {} |
web_practice_settings_2 <value> | Website practice match settings. | |
web_practice_settings_3 | {} |
web_practice_settings_3 <value> | Website practice match settings. | |
web_practice_settings_4 | {} |
web_practice_settings_4 <value> | Website practice match settings. | |
web_practice_settings_5 | {} |
web_practice_settings_5 <value> | Website practice match settings. | |
web_skipLauncher | - |
0 |
web_skipLauncher <value> | ??? |
web_start_gametype | - |
web_start_gametype <value> | Practice match game-type selection for website. | |
web_start_settings_0 | - |
- |
web_start_settings_0 <value> | Start game settings for website. |
web_start_settings_1 | - |
- |
web_start_settings_1 <value> | Start game settings for website. |
web_start_settings_3 | - |
- |
web_start_settings_3 <value> | Start game settings for website. |
web_start_settings_4 | - |
web_start_settings_4 <value> | Start game settings for website. | |
web_start_settings_5 | - |
web_start_settings_5 <value> | Start game settings for website. | |
web_start_settings_9 | - |
web_start_settings_9 <value> | Start game settings for website. | |
win_hinstance | - |
win_hinstance | Game handle instance address in Windows. | |
win_wndproc | - |
win_wndproc | Outputs a number that is presumably a code that corresponds to quake live's process in windows. | |
winkey_disable | - |
0 |
winkey_disable [0|1] 0 = Use of windows key allowed 1 = Use of windows key disabled |
Disable the windows key in-game. |