R
Entry
Flags
Default Value
Usage Description
r_allowExtensions
A L
1
r_allowExtensions [0|1] Global enabling of all OpenGL extensions.
r_allowSoftwareGL
L
0
r_allowSoftwareGL [0|1]
0 = diabled
Enables the use of the default OpenGL
drivers provided by the operating system.
r_ambientScale
A T
10
r_ambientScale <value> Controls the amount of ambient light cast among players.
r_aspectRatio
A L
0
r_aspectRatio [0|1|2|3]
0 = 4:3
1 = 16:9
2 = 16:10
3 = 5:4
Controls the game’s screen aspect ratio setting.
r_bloomActive
R
0
r_bloomActive Dictates whether the bloom effect is active.
r_BloomBlurFalloff
-
0.75
r_bloomBlurRadius <amount> ???
r_BloomBlurRadius
-
5
r_bloomBlurRadius <amount> ???
r_BloomBlurScale
-
1.0
r_bloomBlurScale <amount> ???
r_BloomBrightThreshold
A T
0.125
r_bloomBrightThreshold <value> Sets the bloom threshold when r_enableBloom 1 and r_enablePostProcess 1. The lower the threshold, the
more bloom drawn. <0-1>
r_BloomIntensity
A T
0.750
r_bloomintensity <value> Sets the bloom intensity when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the
more intensive and bright the
bloom effect will be. <0-10>
r_BloomPasses
A L
1
r_bloomPasses <value> Sets the number of rendering passes for bloom effect.
r_BloomSaturation
A T
0.800
r_bloomSaturation <value> Sets the degree of color saturation applied to the bloom effect when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the more colorful the
bloom effect will appear to be. <0-10>
r_BloomSceneIntensity
A T
1.000
r_bloomSceneIntensity <value> Sets the intensity of brightness applied to the non-bloomed world when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the brighter the non-bloomed world will appear to be. <0-10>
r_BloomSceneSaturation
A T
1.000
r_bloomSceneSaturation <value> Sets the degree of color saturation applied to the non-bloomed world when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the more colorful the non-bloomed world will appear to be. <0-10>
r_clear
C
0
r_clear [0|1] Enables the clearing of the screen between video frames.
r_colorbits
A L
32
r_colorbits [16|32]
0 = default
16 = 16 bit color
24 = 24 bit color
32 = 32 bit color
Sets video color depth.
r_colorCorrectActive
R
0
r_colorCorrectActive Dictates whether color correction is active.
r_colorMipLevels
L
0
r_colorMipLevels [0|1] A developer aid to see texture mip usage.
r_contrast
A
1.0
r_contrast <value> Sets the level of contrast.
r_customheight
A L
1024
r_customheight <value> Sets the custom vertical resolution when r_mode -1.
r_customwidth
A L
1600
r_customwidth <value> Sets the custom horizontal resolution when r_mode -1.
r_debugAds
-
0
r_debugAds [0|1] Debugging tool for in-game advertisement entities.
r_debuglight
-
0
r_debuglight [0|1] Debugging tool: writes ambient light data to console.
r_debugSort
C
0
r_debugSort [0|1] A debugging tool that only renders those sort
layers that are greater than the value of the variable set.
r_debugSurface
C
0
r_debugSurface [0|1|2] Debugging tool: shows bounding boxes of patch mesh surfaces that are targeted by the camera view.
r_debugSurfaceUpdate
-
1
r_debugSurfaceUpdate [0|1]
0 = first bounding box that appears will remain and others will not appear.
1 = changes the bounding box according to location.
When r_debugSurface is 1, this enables
changing the patch mesh surface bounding box according to location.
r_depthbits
A L
0
r_depthbits [bits]
0 = Uses the desktop depth bits.
16 = 16-bit. Can result in artifacts.
24 = 24-bit*
32 = 32 bit*
*24 or 32 bit recommended
Sets Z-buffer depth.
r_detailtextures
A L
1
r_detailtextures [0|1] Enables the usage of detail texturing stages.
r_directedScale
C
1
r_directedScale <value> Sets the lighting intensity applied to world objects.
r_displayRefresh
A L
0
r_displayRefresh <rate> Monitor refresh rate (in Hertz), useful for CRT monitors.
r_drawBuffer
C
GL_BACK
r_drawbuffer [buffer] Sets which frame buffer to draw into. Basically you draw into
a "back" buffer while simultaneously showing a "front" buffer.
Next frame you "swap" these. The benefit is that you
won't "see" the actual painting of the image take place.
However, in Quake Live, probably only gl_back
will actually render.
r_drawentities
C
1
r_drawentities [0|1] Enables the drawing of world entities (weapons, items, player models etc.).
r_drawskyfloor
-
1
r_drawskyfloor [0|1] Enables a visual fix of the glitchy scrolling sky floors,
removing the hall-of-mirrors effect.
r_drawSun
A
0
r_drawsun [0|1]
0 = disabled*
* suggested setting
Controls the way in which lighting of models and
objects is handled by simulating effects of sunlight.
r_drawworld
C
1
r_drawworld [0|1] Enables rendering of the map.
r_dynamiclight
A
1
r_dynamiclight [0|1] Dynamic Lights. (eg: rockets emitting light onto nearby scenery)
r_enableBloom
A L
0
r_enableBloom [0|1] Enables light bloom effects
when r_enablePostProcess 1.
r_enableColorCorrect
A L
1
r_enableColorCorrect [0|1] Enables color correction when r_enablePostProcess 1.
r_enablePostProcess
A L
1
r_enablePostProcess [0|1] Enables post processing, which offers extra graphical
features and quality (such as light bloom effects and color correction), but inflicts a performance hit. Recommended only
for powerful computers.
r_ext_compiled_vertex_array
A L
1
r_ext_compiled_vertex_array [0|1] Enables hardware compiled vertex array rendering.
r_ext_compressed_textures
A L
0
r_ext_compressed_textures [0|1] Enables external texture compression.
r_ext_gamma_control
A L
1
r_ext_gamma_control [0|1] Enables the use of external gamma controls.
r_ext_multitexture
A L
1
r_ext_multitexture [0|1] Enables external hardware multi-texturing.
r_ext_texture_env_add
A L
1
r_ext_texture_env_add [0|1] Enables additive blending when using multi-texturing.
r_facePlaneCull
A
1
r_facePlaneCull [0|1] Enables brush face culling, providing a performance boost.
r_fastsky
A T
0
r_fastsky [0|1]
1 = Sky boxes disabled
Disable sky boxes (and portal camera views).
r_fastSkyColor
T
0x000000
r_fastSkyColor <hex> Sets the sky color (in hex color code) when r_fastsky 1.
r_finish
A
0
r_finish [0|1] Enables synchronization of rendered frames.
r_flareFade
C
7
r_flareFade <amount> Sets fading scale of flares in relation to distance.
r_flares
A
0
r_flares [0|1] Enables projectile flare and lighting effects.
r_flareSize
C
40
r_flareSize <size> Sets size of flares.
r_floatingPointFBOs
A L
0
r_floatingPointsFBOs [0|1] Enables the use of floating point framebuffer objects –
an OpenGL extension for doing off-screen rendering, including rendering to a texture. By capturing images that would normally
be drawn to the screen, it can be used to implement a large
variety of image filters and post-processing effects. It is
currently an experimental CVAR that will only work on modern graphics cards.
r_fullbright
A L T
0
r_fullbright [0|1]
0 = Normal Rendering
1 = Full Brightness
Renders all textures on the map at full brightness.
r_fullscreen
A L
0
r_fullscreen [0|1]
0 = Windowed
1 = Fullscreen
Enables full-screen view.
r_gamma
A
1
r_gamma <value> Amount of image luminance applied to the in-game display.
The higher the number, the stronger luminance present.
r_gl_renderer
R A T
none
r_gl_renderer Displays your graphics renderer.
r_gl_reserved
R A T
0
??? ???
r_gl_vendor
R A T
none
r_gl_vendor Displays your graphics chip manufacturer.
r_glDriver
A L
opengl32
r_glDriver <driver> Sets the OpenGL driver in use.
r_ignore
C
1
r_ignore [0|1] A rendering debugging tool.
r_ignoreFastPath
A L
1
r_ignoreFastPath [0|1] Enables ignoring of Tess fast paths.
r_ignoreGLErrors
A
1
r_ignoreGLErrors [0|1] Enables ignoring of OpenGL errors and to attempt to continue rendering.
r_ignorehwgamma
A L
0
r_ignorehwgamma [0|1] Enables ignoring of hardware gamma settings.
r_inBrowserMode
A L T
9
r_inBrowserMode <mode> Sets resolution when in browser mode.
r_inGameVideo
A
1
r_inGameVideo [0|1] Enables in-game videos.
r_intensity
A L
1
r_intensity <amount> Intensifies the level of brightness added to textures and model skins.
r_lastValidRenderer
A
-
r_lastValidRenderer Last recorded video driver in use.
r_lightmap
A
0
r_lightmap [0|1] Enables the light data lighting model.
r_lockpvs
C
0
r_lockpvs [0|1] Locks the Potentially Visible Set table, resulting in area
visibilities not being rendered.
r_lodbias
A
0
r_lodbias <-2 – 2>
0 = High
1 = Medium
2 = Low
Sets level of geometric detail.
r_lodCurveError
C
250
r_lodCurveError <value> Level of detail curve error setting.
r_lodscale
-
10
r_lodscale <value> Level of detail scale adjustment.
r_logFile
C
0
r_logFile <value> Sets the number of frames to emit GL logs. 
r_mapOverBrightBits
A L
2
r_mapOverBrightBits <0 – 10> Ambient lighting and radiance of the map.
r_mapOverBrightCap
A L
255
r_mapOverBrightCap <0 – 255> ???
r_maskMinidriver
L
0
r_maskMinidriver [mask] Treats the current OpenGL32 driver as an ICD, even
if it is in fact a MCD. In other words, allow a different
dll name to be treated as if it were opengl32.dll.
r_maxpolys
-
600
r_maxpolys <value> Sets the maximum number of polygons drawn to the screen. Values lower than default appear to have no effect,
even negative values. Unknown if higher values have an effect.
r_maxpolyverts
-
3000
r_maxpolyverts <value> Maximum number of vertices from polygons drawn to screen. Values lower than default appear to have no effect,
even negative values. Unknown if higher values have
r_measureOverdraw
C
0
r_measureOverdraw [0|1] Reports overdraw (if the harware supports a stencil buffer).
r_mode
A L
-2
r_mode <-2 – 27> Screen resolution setting. Use Modelist for a list of resolution options, also included in appendix.
r_nobind
C
0
r_nobind [0|1]
0 = binding enabled
1 = no binding
Disables binding of textures to triangles.
r_nocull
C
0
r_nocull [0|1]
0 = culling enabled
1 = no culling
Disables the culling of textures. Has an adverse affect on performance.
r_nocurves
C
0
r_nocurves [0|1]
0 = curves surfaces enabled
1 = no curved surfaces
Disables curved surfaces.
r_noFastRestart
A
0
r_noFastRestart [0|1] When set to 0 QL will attempt to change from fullscreen to windowed mode without re-loading all game data.
r_noportals
C
0
r_noportal [0|1]
0 = portal cameras enabled
1 = no portal cameras
Disables portal cameras.
r_norefresh
C
0
r_norefresh [0|1]
0 = rendering refreshes allowed
1 = no rendering refreshes
Disables rendering refreshes.
r_novis
C
0
r_novis [0|1]
0 = VIS enabled
1 = no VIS
Disables PVS/VIS tables.
r_offsetfactor
C
-1
r_offsetfactor <factor> Sets the polygon offset factor for shader stages that have
polygon offset set. Testing resulted in no change after
vid_restart at multiple values. May be ineffectual.
r_offsetunits
C
-2
r_offsetunits <units> Sets the polygon offset units for shader stages that
have polygon offset set. Testing resulted in no change
after vid_restart at multiple values. May be ineffectual.
r_overBrightBits
A L
1
r_overBrightBits <0 – 4> Ambient lighting applied to in-game entities or objects.
r_picmip
A L T
0
r_picmip <0 – 16>
Example: 0 |5 |10
Texture color average/level of detail.
Lower values will manipulate and blend the colors of the
map textures. Textures at the highest value, ‘16’ appear nearly
as solid colors. A vid_restart or map load is required before changes will come into affect.
r_portalOnly
C
0
r_portalOnly [0|1] A debug option to see exactly what is being mirrored when
drawing portal surfaces – this includes mirrors and portal
cameras.
r_postProcessActive
R A
0
r_postProcessActive Dictates whether post processing is active.
r_primitives
A
0
r_primitives [-1|0|1|2]
-1 = skips drawing
0 = uses glDrawelements if compiled vertex arrays are present, or strips of glArrayElement if not.
1 = force strips
2 = force drawElements
Sets rendering method.
r_printShaders
-
0
r_printShaders [0|1] A debugging tool that prints out all the shaders that are
utilised by a level. It is referred to when generating a pak
file for a map.
r_railCoreWidth
A
6
r_railCoreWidth <width> Rail trail core effect diameter (in pixels)
r_railSegmentLength
A
32
r_railSegmentLength <length> Rail trail section length (in pixels)
r_railWidth
A
16
r_railWidth <width> Diameter of rail beam and impact effects in pixels.
r_roundImagesDown
A L
1
r_roundImagesDown <amount> Sets amount to round images down by. Increases performance, lowers image quality.
r_saveFontData
-
0
r_saveFontData [0|1] ???
r_showcluster
C
0
r_showcluster [0|1] Displays clusters loaded by number.
r_showImages
-
0
r_showImages [0|1] Texture debugging tool: Displays loaded textures on screen.
r_shownormals
C
0
r_shownormals [0|1] Shows wireframe normals on model polygons and brush faces. Useful when debugging model lighting.
r_showsky
C
0
r_showsky [0|1] Forces sky in front of all surfaces.
r_showSmp
C
0
r_showSmp [0|1] Shows symmetric multiprocessing information on the HUD.
r_showtris
C
0
r_showtris [0|1] Enables wireframe rendering of the world.
r_simpleMipMaps
A L
1
r_simpleMipMaps [0|1] Enables simple MIP mapping, boosts performance.
r_singleShader
L C
0
r_singleShader [0|1] Forces single shadering to textures with multiple shaders.
r_skipBackEnd
C
0
r_skipBackEnd [0|1] A debugging tool that skips the rendering of the back end.
r_smp
R
0
r_smp [0|1] Enables symmetric multiprocessing acceleration.
r_speeds
C
0
r_speeds [0|1] Shows rendering information display, providing useful
information to developers (especially map designers)
on rendering speeds. 
r_stencilbits
A L
0
r_stencilbits [0|16|32]
16 = 16-bit
32 = 32-bit
Sets stencil buffer size.
r_stereo
A L
0
r_stereo [0|1] Enables stereo separation.
r_subdivisions
L
4
r_subdivisions [4|80]
4 = curved surfaces
80 = angles surfaces
Patch mesh/curve sub divisions. A value of 80 will replace curved surfaces with angled surfaces to give a performance boost.
r_swapInterval
A
0
r_swapInterval [0|1] Forces vertical synchronization, used in combination with r_displayrefresh. (Only useful with CRT monitors)
r_teleporterFlash
A
1
r_teleporterFlash [0|1] Added the option of a simpler black frame fill rather than the white flash that occurs when teleporting
r_texturebits
A L
32
r_texturebits [16|32]
16 = 16 bit
32 = 32 bit
Sets texture quality level.
r_textureMode
A
GL_LINEAR_
MIPMAP_
LINEAR
r_texturemode <filter>
GL_LINEAR_MIPMAP_NEAREST = Bilinear
GL_LINEAR_MIPMAP_LINEAR = Trilinear
Sets texture filter.
r_uiFullScreen
A
1
r_uiFullScreen [0|1] Sets the UI running fullscreen.
r_verbose
C
0
r_verbose [0|1] Lists occurring rendering commands in the console.
r_vertexlight
A L T
0
r_vertexlight [0|1]
0 = Light Map
1 = Vertex
Enables vertex lighting.
r_znear
C
4
r_znear <distance> Sets distance from player in which objects are clipped out of the scene.
rate
U A T
16000
rate <8000-25000> Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
rcon
-
-
rcon [command] Send remote console commands.
rconAddress
-
-
rconAddress [string] Remote console address.
rconPassword
-
-
rconPassword [string] Password required for remote console commands.
roundlimit
S A
5
roundlimit <limit> Round limit in Clan Arena.
ruleset
S
1
ruleset [1|2]
1 = QL Rules
2 = PQL Rules
Applies various prefab settings concerning player physics, item pick-up rules and more. It is usually votable on premium or pro servers via 'callvote ruleset ql/pql'.
roundtimelimit
S A
180
roundtimelimit <limit> Time limit for rounds in Clan Arena.
S
Entry
Flags
Default Value
Usage Description
s_ambient
A L T
1
s_ambient [0|1]
0 = no ambient sounds
1 = ambient sounds enabled
Ambient sound effects. (s_restart or a map load required for change to take effect)
s_doppler
A
0
s_doppler [0|1] Controls doppler sound effects. (bypassing sounds)
s_initsound
-
1
s_initsound [0|1] Enables the sound system.
s_mixahead
A
0.140
s_mixahead <delay> Sets the time delay before mixing sound samples.
This is for fine-tuning the mixer and will mix ahead the number of seconds specified.
s_mixPreStep
A
0.05
s_mixPreStep <value> This is for fine-tuning the mixer.
It will mix this number of seconds every mixing step.
The more you increase the better the sound but it will increase drastically the amount of processing power needed.
Don't expect any improvements in sound past the default.
Setting it to 0 results in hilarious sounding plasma and machine gun fire, although that's not to be recommended for anything more than a laugh.
s_musicvolume
A
0.25
s_musicvolume <0.0 – 1.0> Sets volume of the background music.
s_show
C
0
s_show [0|1] Displays sounds that are currently playing to console.
s_testsound
C
0
s_testsound [0|1] Enables looping testing sound for sound tests.
s_volume
A
0.8
s_volume <0.0 – 1.0> Sets sound effects volume.
scr_conspeed
-
-
- Obsolete. Use con_speed instead.
sensitivity
A
4
sensitivity <factor> Sets mouse sensitivity.
server1
A
-
server1 [address] Server IP Address slot for favourite servers list.
server10
A
-
server10 [address] Server IP Address slot for favourite servers list.
server11
A
-
server11 [address] Server IP Address slot for favourite servers list.
server12
A
-
server12 [address] Server IP Address slot for favourite servers list.
server13
A
-
server13 [address] Server IP Address slot for favourite servers list.
server14
A
-
server14 [address] Server IP Address slot for favourite servers list.
server15
A
-
server15 [address] Server IP Address slot for favourite servers list.
server16
A
-
server16 [address] Server IP Address slot for favourite servers list.
server2
A
-
server2 [address] Server IP Address slot for favourite servers list.
server3
A
-
server3 [address] Server IP Address slot for favourite servers list.
server4
A
-
server4 [address] Server IP Address slot for favourite servers list.
server5
A
-
server5 [address] Server IP Address slot for favourite servers list.
server6
A
-
server6 [address] Server IP Address slot for favourite servers list.
server7
A
-
server7 [address] Server IP Address slot for favourite servers list.
server8
A
-
server8 [address] Server IP Address slot for favourite servers list.
server9
A
-
server9 [address] Server IP Address slot for favourite servers list.
session$
-
-
session$ [1, 2, 3, 4, 5, 6, 7]

$: 0 to 8

1 – team data (bk010221 format)
2 – spectator time
3 – spectator states (bk010221 format)
4 – number of spectators as clients
5 – client wins
6 – client losses
7 – team leader data (bk010221 format)
Numerous variables created during matches with game session data.

Session data is the only data to be carried on between matches and is gametype specific, meaning that if the gametype is changed after a match, new game session data will be created.
sex
U A T
male
sex <M|F|N> Player gender.
showdrop
-
-
showdrop [0|1] Shows dropped packets display.
showpackets
-
-
showpackets [0|1] Display of packets sent and received.
sv_adminGroups
-
-
sv_admingroups [group] ???
sv_advertising
S I
1
sv_advertising [0|1] Enables in-game advertising.
sv_adXmitDelay
S
300000
sv_adXmitDelay <integer> ???
sv_allowDownload
S
0
sv_allowDownload [0|1]
0 = Downloads disallowed
1 = Downloads allowed
Allows ability of clients to download maps and map content from the server.
sv_allowGetInfo
-
0
sv_allowGetInfo [0|1] ???
sv_altEntDir
-
-
??? ???
sv_cheats
R A
1
sv_cheats Allows the use of cheat-protected cvars/commands on a server.
sv_cylinderScale
-
1.1
sv_cylinderScale <scale> Scale of the hit cylinder. 1,0 = minimum size of Q3 hitbox. 1,41 = maximum size of Q3 hitbox viewed at 45 degrees angle.
sv_errorExit
-
1
??? ???
sv_floodProtect
A
1
sv_floodprotect [0|1] Allows server flood protection.
sv_fps
-
40
sv_fps <10 – 125> Sets the maximum frames per second a server sends to clients. <10-125>
sv_gtid
S R
-
??? ???
sv_hostname
S A
noname
sv_hostname [string] Sets the server name.
sv_idleExit
-
120
??? ???
sv_keywords
S
-
sv_keywords [string] Search string entered in the internet connection window.
sv_killserver
-
0
sv_killserver [0|1] Kills the server when set to 1.
sv_lanForceRate
A
1
sv_lanForceRate [0|1] Forces client rate limit on LAN.
sv_location
S
-
sv_location [string] Defines the local country, mostly for use for displaying country flags on premium scoreboards.
sv_logantic
-
0
sv_logantic [0|1] ???
sv_mapChecksum
R A
-
sv_mapChecksum [0|1] Allows check for client server map to match.
sv_mapname
S R
-
sv_mapname Display the name of the map active on the current server.
sv_maxclients
S A L
8
sv_maxclients Sets the maximum number of client slots on server.
sv_maxPing
S A
0
sv_maxPing Sets the maximum allowed ping for clients.
sv_maxRate
A
0
sv_maxRate Forces a maximum rate on clients. Keeps low-ping clients
from over-utilising server bandwidth and in the process
can help prevent high-ping clients from being affected by this.
sv_minPing
S A
0
sv_minPing Sets the minimum allowed ping for clients.
sv_monkeysOnly
S I
0
sv_monkeysOnly Id Software refuse to comment on this J
sv_owner
-
-
??? Server owner - name of player who has spawned the server.
sv_padPackets
-
0
sv_padPackets [value]
Minimum: 0
Maximum: 0
Add NOP bytes to messages.
sv_pakNames
R A
-
sv_pakNames Pure server control:
Holds pk3 file names that the server is using, and sends
the info to clients in order for the clients to
load the identical files. (Only when sv_pure 1)
sv_paks
R A
-
sv_paks Pure server control:
Holds checksums of pk3 files the server is using, and
sends the info to clients in order for the clients to
load the identical files. (Only when sv_pure 1)
sv_paused
R A
0
sv_paused [0|1] Allows pausing of server.
sv_premium
I
0
sv_premium [0|1] Classifies a server as a premium server.
sv_privateClients
S
0
sv_privateClients <amount> Amount of slots reserved for private players.
sv_privatePassword
-
-
sv_privatePassword [string] Password that allows you to take up a private slot on a server.
sv_punkbuster
-
-
- Obsolete.
sv_pure
R
1
sv_pure [0|1] Enables pure server (disallows native DLL loading etc.).
sv_qlservername
I
qlsnone
sv_qlservername [string] ???
sv_quitOnEmpty
-
0
sv_quitOnEmpty [0|1] Ends the server when there are no clients connected.
sv_quitOnExitLevel
-
0
sv_quitOnExitLevel [0|1] Ends the server when the current level/map is ended.
sv_ranked
S A L
0
sv_ranked [0|1]
0 = Unranked server
1 = Ranked server
Enables the creation of a ranked server.
sv_reconnectlimit
-
3
sv_reconnectlimit <limit> Sets the number of times a disconnected client can reconnect to the server.
sv_referencedPakNames
R A
-
sv_referencedPakNames Pure server control:
Holds referenced pk3 file names that the server is using,
and sends the info to clients in order for the clients to
load the identical files. (Only when sv_pure 1)
sv_referencedPaks
R A
-
sv_referencedPaks Pure server control:
Holds checksums of all referenced pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files. (Only when sv_pure 1)
sv_running
R A
0
sv_running Tells the game whether a local server is currently running.
sv_serverid
R A
0
sv_serverid Sets server ID.
sv_showloss
-
0
sv_showloss [0|1] Displays server packet loss.
sv_skillRating
S R
0
sv_skillRating The ELO skill rating (from 0-100) of the server,
changes as players enter/leave.
sv_timeout
-
40
sv_timeout <time> Amount of time (in seconds) required to consider an
inactive client as disconnected.
sv_warmupReadyPercentage
A L
0.51
sv_warmupReadyPercentage <percentile> Sets the minimum percentile of players of ready status
required in a warm up match before the match starts.
sv_wwwBaseURL
A
-
??? ???
sv_wwwDlDisconnected
A
0
??? ???
sv_wwwDownload
A
0
??? ???
sv_wwwFallbackURL
A
-
??? ???
sv_zombietime
-
2
sv_zombietime <time> The time in which a player can be frozen before getting kicked.
sys_cpuid
-
35
sys_cpuid Returns a two digit number that is quake's
identification code for your CPU. CPU IDs are
nothing new and are well documented. How quake
arrives at a two digit number for them is another story.
sys_cpustring
-
detect
sys_cpustring CPU identification.
T
Entry
Flags
Default Value
Usage Description
teamsize
S
0
teamsize <size>
0 = no restriction
Maximum team size restriction for servers. Votable through callvote teamsize.
teamtask
U T
0
teamtask [0-7]
0 = default (offense)
1 = offense
2 = defense
3 = patrol
4 = following
5 = retrieving
6 = escorting
7 = camping
Displays the current task you have been assigned. (Team Arena)
team_headmodel
T
sarge/default
team_headmodel [model] Sets player head model for use in team games (ineffectual).
team_model
T
sarge/default
team_model [model] Sets player model for use in team games (ineffectual).
timedemo
C
0
timedemo [0|1] Runs a demo as fast as it can and report
performance information in frames per second.
timegraph
C
0
timegraph [0|1] Displays the time graph.
timelimit
S A
0
timelimit [limit] Sets the time limit on your server.
timescale
C
1
timescale [0-] Higher values set while playing back demo files will result in the demo fast forwarding at a rate times the timescale value. Values under 1 but greaer than 0 will slow down playback.